The Mole: A Party of Sabotage Missions
Luggage Lookout
While the teams were on thei way to Mushroom Kingdom Docks, Their luggage was stolen and hidden all over the docks!. They had exactly one hour to find all of their luggage, and board the MSS Sea Star. if a player didn't get on the boat with their luggage in time, they would have to board the SS Galley, a much smaller and smellier boat. For each person who boarded the MSS Sea Star with their luggage, 2,000 dollars would be added to the pot.
Cooking With the Mole
During Breakfast, the players were secretly being assigned to teams, depending on what food they ate for breakfast. There were four teams. Team Muffin, Team Fuit, Team Bacon, and Team Cereal. The four teams would be preparing a meal for a food critique. Team Muffin would be preparing everything and baking the Muffins, Team Fruit had to locate 5 fuits in the cargo hold, team Cereal had to achieve cereal via slot machines, and Team Bacon had to follow a series of clues to find the bacon.
Pizza and Die
Once the players had arrived in the Grand Canal, Fred led them to a pizzeria, where three out of the 11 contestants were chosen as chefs. The chefs would have to roam the Grand Canal, finding people who could give them pizza ingrediants for free. They would then have to find a house to make the pizza, and then bring it back to the pizzeria. The die rollers would have to complete a challenge, depending on what they rolled. A one, two, or three meant an easy challenge, while a four, five, or six meant a harder variation on that same challenge.
Hotel Exemption
The one player who opted to stay back at the hotel was given the chance for an exemption. Somewhere hidden in the hotel was an exemption, and the contestant had until the other contestants returned back to the hotel to find it. There would be hidden clues as to finding it.
3-Star Course
When the players were choosing Gondolas to ride in, they had no idea they were choosing their mission. Out of the 4 Gondolas, three were taken to three different tourist attractions around the canal. One was brought to the leaning tower, one was brought to the huge bridge, and the other was brought to a preforming stage. The three on the leaning tower had to answer 5 questions about the players, the three on the bridge had to find a way to stay on while the bridge sprang upwards, and the 3 at the preforming stage had to play a guessing game with a giant Blooper. The peson that went with Fred was the timer, and, as long as they were swimming, the game would go on.
Park Protectors
Ater arriving in the desert of Pyramid Park, the players were immeadietely given a challenge. At 12:00 that night, attackers would come and try to destroy the ruby vase that rests inside the Bowser Phynx! The players would have to protect the vase until 1:30 that morning. They could do that in two different ways: one, they could kill all of the attackers before that time, or two, they could guard the vase until the time had ended. The players were given paintball guns, while the attackers were given nothing.
Tour To the Top
After a player embarked on a tour of Pagoda Peak, 9 out of 10 of the players quickly made there way to the top of the mountain, where a TV connected to five video cameras awaited them. The player on the tour would be given five opportunities to preform an action. Five of the players had to predict if the tour-ee would complete these said actions or not, while the other four would be forced to bungee jump off of the peak.
Trivial Golfers
The 8 remaining players had been divided up into two teams, one brainy, one sportive. The sportive team was taken to a golf course while the brainy team was taken to a small shack. Once each brainy member was matched up with a sportive player, the games began. Each member on the brainy team would be asked a question. If they answered the question correctly, the sportive player would be able to take a swing at the golf ball. If the players managed to get the ball into the hole, the money would've been earned.
Dangerous Games
It seemed like an easy mission: get to the center of the lake. But that didn't happen. The players were insructed to find their way to the center of the lake. However: the native Yoshi's on the island were instructed to prevent them from doing this by using any means necessary. besides killing them, of course. A secret mission was offered near the end, stating that if only one person were to reach the center, they would recieve an exemption.
Deaf, Dumb, and Blind
7 players left and their loved one's are in town. They just have to find them. Each player had been sent out to locate another player's family member or friend before a certain time in the small town of Western Land. However, the players sported Earmuffs and Tape around their mouths, so verbal communication was impossible. If the players made it back in time with the correct loved one, then the money would go into the pot. If they didn't manage, however, then the loved one would sta behind in the town.
Holmes for the holidays
With Fred laying "dead" the floor, the players had to deduce among themselves who was the culprit. One player was chosen to be the killer, and had to kill every player before midnight to earn an exemption. If the players unmasked the killer before midnight, then the money would go into the pot.